Extension | Name | Purpose | Location |
Description | Edit with |
---|---|---|---|---|---|
BIN | Text/Strings Data | ||||
BIK | Bink Video |
Ordinary Video Format | |||
BMP | Windows Bitmap | Ordinary Image Format | |||
FAC | Faces | Model Faces |
|||
GEN | Generation | Random Map Generation |
|||
HIR | Hierarchy | Model Skeleton |
|||
MCAP | Motion Capture |
Animation Data |
Extracted from mcap.mad | ||
MTD | Map Texture Data |
Map Object Textures |
|||
MAD | Map Asset Data | Map Object Meshes |
|||
OFS | Text Offsets |
used to split .BIN into bytes (1 letter per byte) which can be converted through .TAB into a picture font |
|||
NO2 | Normals | ||||
POG | Pig Object Ground |
Map Objects |
|||
PMG | Pig Mesh Ground | Map Terrain |
|||
PTG | Pig Texture Ground |
Map Textures |
|||
SRL | Audio Indexes |
||||
TAB | Text Art Block |
||||
TIM | PSX Texture Format |
||||
VTX | Vertices | ||||
WAV | Wave Audio File |
Ordinary Audio Format |
BIN: Text/Strings data – Hex values represent letters defined in TAB files – Used with OFS
BIK: Bink video – Ordinary video format
BMP: Windows bitmap – Ordinary image format
FAC: Object format – Links the textures to the models – Stored inside MAD archives together with NO2 and VTX – Can be edited with a hex editor
GEN: Text file – Level generation parameters
HIR: Unknown
MGL/MGL1: Unknown (custom bitmap ?)
MTD: Map textures archive – Archive format containing FAC, NO2, VTX – Can be unpacked/repacked with Hogs of War Archive Editor
MAD: Map models archive – Archive format containing TIM – Can be unpacked/repacked with Hogs of War Archive Editor
OFS: Text/Strings offsets data (2 bytes each) – Used with BIN
NO2: Object format – Stores surface normals data forming the geometry of objects – Stored inside MAD archives together with FAC and VTX
POG: Map objects data – Used with PMG, MTD, MAD – Can be easily edited with a hex editor
PMG: Map data – Used with POG, MTD, MAD
PTG: Map texture data – Defines which textures are used on which positions
SRL: Text files with audio indexes
TAB: Picture font letters definition file – Can be edited with a hex editor
TIM: PSX Texture format – Stored inside MTD archives – Can be edited with TIMViewer or something similar
VTX: Object format – Supposedly, materials listing for models – Stored inside MAD archives together with FAC and NO2
WAV: Windows audio format – Ordinary audio format