File Formats

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  • Overview of the file types, their purpose and how to edit them
    Extension Name Purpose Location
    Description Edit with
    BIN Text/Strings Data
    BIK Bink Video
    Ordinary Video Format
    BMP Windows Bitmap Ordinary Image Format
    FAC Faces Model Faces
    GEN Generation Random Map Generation
    HIR Hierarchy Model Skeleton
    MCAP Motion Capture
    Animation Data
    Extracted from mcap.mad
    MTD Map Texture Data
    Map Object Textures
    MAD Map Asset Data Map Object Meshes
    OFS Text Offsets
    used to split .BIN into bytes (1 letter per byte)
    which can be converted through .TAB into a picture font
    NO2 Normals
    POG Pig Object Ground
    Map Objects
    PMG Pig Mesh Ground Map Terrain
    PTG Pig Texture Ground
    Map Textures
    SRL Audio Indexes
    TAB Text Art Block
    TIM PSX Texture Format
    VTX Vertices
    WAV Wave Audio File
    Ordinary Audio Format


    BIN: Text/Strings data – Hex values represent letters defined in TAB files – Used with OFS

    BIK: Bink video – Ordinary video format

    BMP: Windows bitmap – Ordinary image format

    FAC: Object format – Links the textures to the models – Stored inside MAD archives together with NO2 and VTX – Can be edited with a hex editor

    GEN: Text file – Level generation parameters

    HIR: Unknown

    MGL/MGL1: Unknown (custom bitmap ?)

    MTD: Map textures archive – Archive format containing FAC, NO2, VTX – Can be unpacked/repacked with Hogs of War Archive Editor

    MAD: Map models archive – Archive format containing TIM – Can be unpacked/repacked with Hogs of War Archive Editor

    OFS: Text/Strings offsets data (2 bytes each) – Used with BIN

    NO2: Object format – Stores surface normals data forming the geometry of objects – Stored inside MAD archives together with FAC and VTX

    POG: Map objects data – Used with PMG, MTD, MAD – Can be easily edited with a hex editor

    PMG: Map data – Used with POG, MTD, MAD

    PTG: Map texture data – Defines which textures are used on which positions

    SRL: Text files with audio indexes

    TAB: Picture font letters definition file – Can be edited with a hex editor

    TIM: PSX Texture format – Stored inside MTD archives – Can be edited with TIMViewer or something similar

    VTX: Object format – Supposedly, materials listing for models – Stored inside MAD archives together with FAC and NO2

    WAV: Windows audio format – Ordinary audio format

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