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  • File Types
    • BIN - Text/Strings data. Hex values represent letters defined in TAB files. Used with OFS.
    • BIK - Bink video.
    • BMP - Windows bitmap. Textures, backgrounds, etc.
    • FAC - Supposedly, model format. Used with NO2 and VTX.
    • GEN - Text file. Level generation parameters.
    • HIR - Unknown.
    • MGL/MGL1 - Unknown. Supposedly, custom bitmap. Can’t be edited by standart means.
    • MTD - Level Object Textures. Archive format containing FAC, NO2, VTX. Can be unpacked/repacked with Hogs of War Archive editor.
    • MAD - Level Object Models. Archive format containing TIM. Can be unpacked/repacked with Hogs of War Archive editor.
    • OFS - Text/Strings offsets data. 2 bytes each. Used with BIN.
    • NO2 - Something related to models. Used with FAC and VTX.
    • POG - Map objects data. Used with PMG, MTD, MAD.
    • PMG - Map data. Used with POG, MTD, MAD.
    • PTG - Level Terrain Textures.
    • SRL - Text files with audio indexes.
    • TAB - Picture font letters definition file. Can be edited in hex.
    • TIM - PSX Texture format. Can be edited with TIMViewer or something similar.
    • VTX - Supposedly, materials listing for models. Used with FAC and NO2.
    • WAV - Wave audio format.

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