File Types

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  • Overview of the file types, their purpose and how to edit them
    • BIN: Text/Strings data – Hex values represent letters defined in TAB files – Used with OFS
    • BIK: Bink video – Ordinary video format
    • BMP: Windows bitmap – Ordinary image format
    • FAC: Object format – Links the textures to the models – Stored inside MAD archives together with NO2 and VTX – Can be edited with a hex editor
    • GEN: Text file – Level generation parameters
    • HIR: Unknown
    • MGL/MGL1: Unknown (custom bitmap ?)
    • MTD: Map textures archive – Archive format containing FAC, NO2, VTX – Can be unpacked/repacked with Hogs of War Archive Editor
    • MAD: Map models archive – Archive format containing TIM – Can be unpacked/repacked with Hogs of War Archive Editor
    • OFS: Text/Strings offsets data (2 bytes each) – Used with BIN
    • NO2: Object format – Stores surface normals data forming the geometry of objects – Stored inside MAD archives together with FAC and VTX
    • POG: Map objects data – Used with PMG, MTD, MAD – Can be easily edited with a hex editor
    • PMG: Map data – Used with POG, MTD, MAD
    • PTG: Map texture data – Defines which textures are used on which positions
    • SRL: Text files with audio indexes
    • TAB: Picture font letters definition file – Can be edited with a hex editor
    • TIM: PSX Texture format – Stored inside MTD archives – Can be edited with TIMViewer or something similar
    • VTX: Object format – Supposedly, materials listing for models – Stored inside MAD archives together with FAC and NO2
    • WAV: Windows audio format – Ordinary audio format

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